Showing posts with label Bungie. Show all posts
Showing posts with label Bungie. Show all posts

Saturday, 28 June 2014

That Wizard Came From The Moon



Peter Dinklage can barely contain his excitement for being in the video game "Destiny". This is what $500 million can get you, ladies and gentlemen.

Between this, The Elder Scrolls Online and The Old Republic, maybe this will finally be the year where the large-scale multiplayer game dinosaurs finally collapse under their own weight.


END OF LINE

~A.H.

Wednesday, 7 May 2014

Bungie: Destined For Failure?



Activision recently announced that it's going to cost them half a billion dollars to create Bungie's new game "Destiny". $500 million. That's even more than the rumoured cost of BioWare's Star Wars online game "The Old Republic".

There are about 7 million Playstation 4s in the hands of consumers, and about 5 million Xbox Ones that have been sold. As has already been pointed out, the only way Destiny will be make a profit is if every single human being who owns a Playstation 4 and an Xbox One buys a copy of Destiny.

Destiny.

The game that's just Borderlands without the flavour, personality, art direction or comedic appeal.

The game where Peter Dinklage boredly tells you to go over here and shoot bad guys, then go over here and shoot more bad guys.

The game that marks the point where Bungie fired one of the great video game composers, for apparently no reason(my guess is to cut costs somewhere).

A game with no readily apparent characterization, no indicator of a compelling story, and no one talking about it. Other than how expensive it is, because why else would anyone talk about it?


Monday, 2 September 2013

"Halo 4" Review

by Alex Hill

1/5




Halo 4 is not the worst video game. It is the worst TYPE of game. An unbearable, spineless endeavour that can't even be bothered to be obscene. A design-by-committee Frankenstein's monster of cribbed video game fads, and franchise-destroying change for its' own sake. Not even Halo: Reach struggled to reconcile what its' audience needed from the most basic controller input. This is a travesty even for the people who made Windows.



Wednesday, 6 March 2013

Phoenix Issue 10: "Cross Your Heart"


The second-to-last issue of my webcomic "Phoenix" is online. It was originally going to be part of the finale, but after 85 pages I realized I'd have to chop this sucker in two. The last issue will premiere sometime in April or May, if all goes according to plan.

Which, considering recent life drama, is unlikely.


You can read any of the back issues from the archive, or you can start all the way at the beginning. Or you could not, because maybe you've got better shit to do, I dunno.

END OF LINE

~A.H.

Wednesday, 17 August 2011

Bungie, Part II

Part I is here.

I remember many years ago reading an article about how Bungie started playtesting their games with, I kid you not, actual soccer moms. Unfortunately, Google can only locate snarky forum posts that use this sort of information as ammunition. That's the kind of things 12-years try to use as an insult for a game someone else likes. Maybe Marcus Lehto is trying very hard to pretend it never happened, like George Lucas with the Star Wars Holiday Special.

Can you imagine priorities this stupid in another medium? That's not even selling ice to an eskimo. That's marketing a white-supremacist romantic comedy to Spike Lee. That's selling a book to a Tea Party rally.  If Bungie were a car dealership, they would be trying to appeal to the armless demographic by making every steering wheel a bear-trap.



Halo 3 stands today as the single most hyped anything in the history of consumerism. If Jesus comes back, he won't have as much build-up as this insipid swill received. It didn't fix much of what was wrong with the last game. It was still a confusing series of bullshit confrontations where it's impossible to tell how much damage has been inflicted. It still lied about the functionality of its weapons, in a genre where that's kind of important. And there's still virtually no engaging story or characters to speak of.

But at least it was pretty to look at again, and had a good soundtrack, so it was only mostly a failure. And more importantly, it revealed that the folks behind the games actually WERE good at something:

Community pandering.


Monday, 8 August 2011

Bungie, Part I

There is a new "ViDoc" out from Bungie. It details the rise and eventual fall of a company that only made decent products when they weren't burdened by the enormity of success. It is the story of a company that was founded by a bunch of college buddies renting out a cramped, stinky room, and ballooned into a faceless monolith that charges $70 to have explosive diarrhea once every few years.

Whenever a new Halo game was in development, Bungie would release "Video Documentaries" about their progress. They're certainly not the day-to-day in-depth look you'd get from Peter Jackson's video diaries, and they're more PR than anything, but I looked forward to seeing how much this company could lie through its teeth when saying how "awesome" Halo 2 was. I wrote my thesis on how that was such a steaming pile of dog shit that the games industry still hasn't quite recovered. Because of that one game, we have Xbox Live, and thus a dependence on violent, stupidity, and sequels to gray and brown FPS military masturbation.

It is a 60-minute long look at how a small company of RTS game designers ruined video games.