One of the folks behind "Amnesia: The Dark Descent" explains the perilous road from pitching an idea to selling a completed product. He mentions Super Mario 64 as an inspiration for his horror project. Yeah.
We tend to take releases for granted, and it's a tiny miracle that any video game that isn't a guaranteed thing like Halo or Mario gets released, but Thomas Grip explains just what a nail-biting photo-finish some games turn out to be. These guys were on the precipice of closing up shop more than once, and were saved seemingly only by the occasional Steam sale. Because of this, they were able to release a game that was about atmosphere and dread instead of killstreaks.
It also means we got videos like this.
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