I'm having trouble thinking of anything to put in my annual list of Cool Things and Stuff. It might not even be a Top 10 this year. So I decided to finish Life is Strange, and I hoped that it would at least present enough worth mentioning favourably in one paragraph.
Well, I've finished it, and... my list is still incomplete. I won't review it, but I'm going to talk about the last episode in the series in particular:
I think I would have chosen the more selfless of the endings, but I was too frustrated by how the game repeatedly made me fail. Not “I failed”. Not “this game was hard”. Those would have been my fault. But what’s not my fault is when a game is broken and not finished.
It obviously wanted me to do certain things, and then... didn’t show me they even existed as an option. And then it judged/punished me for it not telling me what I was supposed to do. Even when I explored every inch of every environment, multiple times. There is something humiliating and enraging about being treated like a failure, but especially so when all of the necessary resources are withheld from you. Does it even matter if it was deliberate?
At that point, my sympathy for everyone in that dumbass town was gone. If I could have killed Max and Chloe and that dog too, that would have been the ultimate justice. Just to spite the writers and the designers and even the artists. Even the people whose music was licensed for this turd.
It didn’t need to be this way. It had potential to be great. I think it wanted to be great when it started out.
I didn’t want to hate Life is Strange, but apparently the people who made it did.
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