Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Monday, 13 August 2018

Dark Souls Remastered: Plat


I got every trophy in Dark Souls Remastered in about ten days. It felt like months. Apparently the Remaster introduced MORE bugs. Which is kind of like if Sonic '06 finally got patched, and all the patch did was add Big the Cat fishing levels.

With this, I now have the platinum trophy in all 4 Soulsborne games. To commemorate this, here is a doodle of my player character:


END OF LINE

~A.H.

Thursday, 10 December 2015

Bloodborne: "The Old Hunters"




The standalone DLC pack for Bloodborne came out, and to my surprise it seems like it was built around my criticisms of the main game. It has interesting environments, better enemy variety and placement, a bigger focus on level hazards, and a greater amount of player expression through new and unique weapons and armour. Now everyone doesn't look like the same character. There's even a voiced narrator that actually tries to explain what the fuck is happening and why. It's still all balderdash, it's obvious From Software creates art assets in a vacuum, separate from any context or reason. But flimsy, half-hearted exposition near the end by a throwaway, nameless NPC is better than what Bloodborne offered before, which was literally nothing.

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Sunday, 3 May 2015

"Bloodborne" Review

by Alex Hill

2/5 




There is something inherently wrong with Bloodborne's design philosophy. It is an inelegant, lopsided creature. It limps in the foosteps of the Dark Souls series, capturing little of their spark of genius. It throws away many of the conveniences and accomplishments of its' predecessors, in exchange for time-wasting nonsense.

You play as whoever, you go to some place or whatever, and then you're a squid. That's the entire plot of Bloodborne. There's no room for role-playing or head-canons. I never really felt like a part of the world it presented, the way Dark Souls allowed. You show up, you kill a bunch of things, you kill some more things, The End. There's no investment, there's no intrigue, there's no significant or interesting lore. Doom offered a richer narrative in its' between-stages loading screens. The people who tell you to read between the lines think that seeing something others can't will somehow make it profound. In that sense, Bloodborne is about its' own fans.

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