An interesting(to me at least) blog post about the rise and fall of level design in video games got me thinking. Big games cost more, so they take fewer risks. It takes longer to make levels, so they can't be as complex or time-consuming to make or play, so we get prettier levels that aren't as fun. Dirt-cheap iPad games have only superficial, passing substance while on the bus or something. They don't have the budget or motivation to make something more than immediate satisfactory impulses.
Where did the fun go? When did we trade the artistic integrity and adventurous spirit of this medium for more brown pixels? Where is the middle ground? Where are the games that aren't AAA, big-budget bald space-marine shooters? Where are the games that aren't about matching coloured gems? Where are the products that can tell a story with unorthodox settings and staples, on a budget that isn't retarded, doesn't need to rely on the most expensive, time-consuming technology to look good, and can still be loads of fun? Where are the games big enough to be about something, but not so big that they have to circumsize the creative heart and soul?
The answer came to me while playing Mega Man Zero Collection on the Nintendo DS. The handhelds!
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Showing posts with label Professor Layton. Show all posts
Showing posts with label Professor Layton. Show all posts
Friday, 23 December 2011
Wednesday, 21 September 2011
Professor Layton Vs. Phoenix Wright
Nintendo's reluctance to bring Xenoblade, The Last Story or Pandora's Tower to the west told me, in no uncertain terms, that it doesn't want my business anymore. That my money is no good to them. And I can respect their decision.
And by "respect" I mean "face-palm".
I really don't want to give up on this company or its products. Honestly, I'm not trying to boycott this here, but I'm not convinced they haven't given up on me. That said, if they ensure the release of THIS GAME in the States, they will do a lot toward rebuilding some of the goodwill they've lost.
END OF LINE
~A.H.
And by "respect" I mean "face-palm".
I really don't want to give up on this company or its products. Honestly, I'm not trying to boycott this here, but I'm not convinced they haven't given up on me. That said, if they ensure the release of THIS GAME in the States, they will do a lot toward rebuilding some of the goodwill they've lost.
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Image courtesy of portablegeneration.com |
END OF LINE
~A.H.
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