Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

Wednesday, 22 February 2012

The Tester: "Egoraptor"

"The Tester" makes me mad, more than a Reality show should.



Reality TV is, by its definition a hollow, bitter creature, a frankenstein assembled after the fact in the misguided attempt by producers and editors to make something "interesting". They make people out to be demons for our amusement. They toy with the hopes of participants who perhaps aren't aware of the backstage machinations already in play to make them fall before the stage is even set.

We, as a people, have decided we are okay with that. Despite the fact that the whole point of "Reality" television is that it's supposed to be... you know, REAL. Or real-er than, say, an episode of Cheers. They manipulate the order of things to make artificial conflict, because some sleazebag in a suit believes that's the only way to make "real life" interesting.

...Which the inexplicable success of cake shows has proven that no, that's bullshit, we really will watch any culturally worthless garbage, even if it doesn't have drama or shouting. If fiction uses lies to tell the truth, reality tv abuses the truth to tell bullshit.


Friday, 23 December 2011

Handhelds: "AA Games"

An interesting(to me at least) blog post about the rise and fall of level design in video games got me thinking. Big games cost more, so they take fewer risks. It takes longer to make levels, so they can't be as complex or time-consuming to make or play, so we get prettier levels that aren't as fun. Dirt-cheap iPad games have only superficial, passing substance while on the bus or something. They don't have the budget or motivation to make something more than immediate satisfactory impulses.

Where did the fun go? When did we trade the artistic integrity and adventurous spirit of this medium for more brown pixels? Where is the middle ground? Where are the games that aren't AAA, big-budget bald space-marine shooters? Where are the games that aren't about matching coloured gems? Where are the products that can tell a story with unorthodox settings and staples, on a budget that isn't retarded, doesn't need to rely on the most expensive, time-consuming technology to look good, and can still be loads of fun? Where are the games big enough to be about something, but not so big that they have to circumsize the creative heart and soul?

The answer came to me while playing Mega Man Zero Collection on the Nintendo DS. The handhelds!