Sunday, 18 December 2011

Left 4k Dead

See, I've always thought the concept of Left 4 Dead was a solid one, it was just really, really, really badly handled by Valve. Thankfully, one of the guys behind Minecraft took the same concept, and made a much more harrowing experience out of it.

And it's 4k in size. Turns out all of the polygons in the world can't cover up the smell of shitty game design.



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