Monday, 21 November 2011

The Old Republic: "The Phantom Menace"

"Because that’s the real tragedy of Star Wars: The Old Republic. Not that it’s a mediocre game – though that is a tragedy in itself – but that it could have been so very much more.

And it isn’t."

That's "Josh", one of the people finally allowed to air his grievances with the Old Republic beta after the NDA was lifted. I get a sinking feeling Bioware is not going to survive this...

His is a sentiment I share with a lot of games I've looked forward to, now that I think about it. The obvious failures don't leave an impression anymore. Your Big Rigs, your Duke Nukem Forevers. I find I can't be mad at the stinkers anymore.

It's the games that COULD HAVE been great that baffle me. The games that snatched defeat from the jaws of victory. I can understand a hellish development cycle or a ridiculous deadline or all number of very good excuses for why a game fails. But then there are times where a team has all of the time, money and talent in the world, when they have everything going for them and they still screw up.

Those are the experiences that haunt me. The games who have perfection in their grasp, and they refuse it. Some failures are a maddening, hollow question mark.



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