Well, so much for cloud-gaming. What was especially interesting to me is that in some of these articles, the total player-base is listed at about 1,800 people. Despite two million or so people signing up, less than two-thousand actually supported Onlive.
I think it's amazing how long they kept this quiet. Do you suppose if they had been more open about it, it might have made people sympathetic and boost their numbers? Or would it have given everyone the impression that they failed, and then make them fail faster than they did?
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