Today I learned that I can beat every single boss encounter in Dark Souls 3 without dying.
It's everything in-between those that can go fuck off.
I've run into a problem: Once it sunk in that you can't really die(at least it's never permanent, there's no real GAME OVER situation), all of the tension of playing Dark Souls kind of... left. Just vanished. It can still be frustrating to lose, but I don't feel like there's anything at stake.
So I've tried doing No-Death runs. To very limited success. Maybe I should give myself a bit of leeway?
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Showing posts with label Nuzlocke. Show all posts
Showing posts with label Nuzlocke. Show all posts
Friday, 28 April 2017
Friday, 8 June 2012
FFV: Four Job Fiesta Introduction
There's this thing called "Four-Job Fiesta". It's sort of a cross between the Nuzlocke challenge and a charity speed-run, but with Final Fantasy V. Essentially, it's a fan-concocted Hard Mode for a game relying on the honour system.
In that game, your party accumulated a series of "jobs" in battle. Samurai could use swords and throw money(?), Black Mages could use magic spells, etc. Every character gets to be a different class, or you can have duplicates if you want.
The idea here is that you tweet the guy running this thing when those jobs are available, and then he randomly decides which Job your party has to be.
You get to be a new job as the game goes on, and more are unlocked. But by restricting yourself from just picking whichever job you want, it's supposed to make an already tough game even more challenging. Or at least more interesting.
Here is why I think that is stupid:
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| Via finalfantasywikia.net |
In that game, your party accumulated a series of "jobs" in battle. Samurai could use swords and throw money(?), Black Mages could use magic spells, etc. Every character gets to be a different class, or you can have duplicates if you want.
The idea here is that you tweet the guy running this thing when those jobs are available, and then he randomly decides which Job your party has to be.
You get to be a new job as the game goes on, and more are unlocked. But by restricting yourself from just picking whichever job you want, it's supposed to make an already tough game even more challenging. Or at least more interesting.
Here is why I think that is stupid:
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