Chrono Trigger is out on Steam!
And it's another terrible mobile phone port that they made look gross and plays bad!
Even though nobody liked that when they did it to FFV and VI, and this company clearly has the means and resources to just port over Chrono Trigger in a form that's not unplayable garbage!
This is how piracy wins: when you offer a worse experience and product than you'd get by stealing the damn thing. I get trying to save costs, but there's no way this is going to be more profitable after the bad word-of-mouth. It would probably be less expensive and do less damage to the company's reputation to just sell people a rom. It's like they went out of their way to be actively spiteful to their audience.
This is like if the first Star Wars was put up on iTunes, but when you're finished downloading it you only see the holiday special.
END OF LINE
~A.H.
Showing posts with label Chrono Trigger. Show all posts
Showing posts with label Chrono Trigger. Show all posts
Friday, 2 March 2018
Tuesday, 16 October 2012
Chrono Trigger: Review
by Alex Hill
In 1992, two of the giants of Japanese Role-Playing Games boarded a plane, to check out the latest in computer graphics overseas. Hironobu Sakaguchi is the man behind the perpetual Final Fantasy series, and Yuji Horii is the brainchild of the intensely successful Dragon Quest series. Miles above the surface, they expressed mutual enthusiasm at the idea that they could, perhaps, achieve better results as co-workers. For years they were professional enemies, though not on bad terms. Siskel and Ebert were professional enemies too. Peanut Butter was once thought of as separate from Chocolate, until Reese's came and blew everyone's minds. They were excited at the idea of combining their strengths, and wanted to make a game that had never been conceived before.
When they reached the tarmac, they didn't have any solid ideas on where to take this enthusiasm. They had no clue that this would start the chain of events leading to a masterpiece. No one did. No one could have. No prospector truly knows when he is about to strike gold.
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5/5
In 1992, two of the giants of Japanese Role-Playing Games boarded a plane, to check out the latest in computer graphics overseas. Hironobu Sakaguchi is the man behind the perpetual Final Fantasy series, and Yuji Horii is the brainchild of the intensely successful Dragon Quest series. Miles above the surface, they expressed mutual enthusiasm at the idea that they could, perhaps, achieve better results as co-workers. For years they were professional enemies, though not on bad terms. Siskel and Ebert were professional enemies too. Peanut Butter was once thought of as separate from Chocolate, until Reese's came and blew everyone's minds. They were excited at the idea of combining their strengths, and wanted to make a game that had never been conceived before.
When they reached the tarmac, they didn't have any solid ideas on where to take this enthusiasm. They had no clue that this would start the chain of events leading to a masterpiece. No one did. No one could have. No prospector truly knows when he is about to strike gold.
▼
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