Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts
Saturday, 31 August 2013
Mighty No. 9
Keiji Inafune needs money to make a game similar to Mega Man, without the corporate meddling that Crapcom gave him.
The main characters are named "Beck" and "Call".
Pay the man, internet.
END OF LINE
~A.H.
Wednesday, 5 December 2012
Alpha Colony
We hear a lot about the wildly successful kickstarters, some of which are for video games. It's enough to forget that some projects don't squeak by.
"Alpha Colony" is a game that failed to reach its' Kickstarter goal... by less than thirty dollars.
END OF LINE
~A.H.
"Alpha Colony" is a game that failed to reach its' Kickstarter goal... by less than thirty dollars.
END OF LINE
~A.H.
Thursday, 9 February 2012
A Letter From The Publisher
"Dear Mr. Tim Schaefer,
We regret to inform you that we will not publish your game. We do not feel confident at this time that anyone would be willing to pay for it. People only want brown and grey first-person shooters with chest-high walls and Madden. Nobody wants fun or creativity. Consumers would much rather have shitty sequels, movie tie-ins and intrusive DRM.
While it is true that you have maintained a level of trust with your audience, a transparent relationship of trust between a developer and the consumer has never equated to profitable business.
...Except for the 17,000 people who completely paid off your kickstarter project within 9 HOURS, with over a month still left to donate. This in turn raising over $800,000.
But other than THAT, clearly there is no demand for your work in this economic environment, Mr. Schaefer.
~Sincerely,
The Morons In Charge Of AAA Game Studios, DNR."
We regret to inform you that we will not publish your game. We do not feel confident at this time that anyone would be willing to pay for it. People only want brown and grey first-person shooters with chest-high walls and Madden. Nobody wants fun or creativity. Consumers would much rather have shitty sequels, movie tie-ins and intrusive DRM.
While it is true that you have maintained a level of trust with your audience, a transparent relationship of trust between a developer and the consumer has never equated to profitable business.
...Except for the 17,000 people who completely paid off your kickstarter project within 9 HOURS, with over a month still left to donate. This in turn raising over $800,000.
But other than THAT, clearly there is no demand for your work in this economic environment, Mr. Schaefer.
~Sincerely,
The Morons In Charge Of AAA Game Studios, DNR."
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