There is nothing a publisher like EA hates more than used game sales. It means they don't get a penny for when they release rushed, idiotic, childish, pandering bullshit. It means they resort to backhanded business practices(usually by chopping up a game's content and selling it back to you, like a ransom note that comes with your son's finger). And most of all, it means John Riccitiello has to wait a little while before buying another solid-gold yacht he paid for by closing a development studio.
Because of this, I no longer see used-game sales as the industry-destroying problem it's made out to be.
As Chris Kohler pointed out, it seems more like a scape-goat for business execs who don't want to try very hard. There's only so long you can release garbage for ridiculous prices,
in a recession, before people start going to pawn-shops. If publishers aren't willing to make games for less(or at least just not waste millions of dollars into rendering James Vega's ass-cheeks), and as long as they keep trying to lock out customers who aren't Scrooge McDuck, places like EB Games are just going to keep eating into their profits. They have no one but themselves to blame for not properly adapting to the demands of their customers.
One would think the best way to combat this would be to not buy anymore EA products. Or Activision, or Capcom, Square-Enix, BioWare, etc. Any corporation that handles customer relations the way Jodie Foster was handled on that pinball machine in "T
he Accused".
But I think I have a better idea. It's just in the testing phase right now, but tell me if you think this makes sense:
For companies I like, I'll buy games new.
For companies I don't like, I'll buy games used.
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