by Alex Hill
5/5
In 1992, two of the giants of Japanese Role-Playing Games boarded a plane, to check out the latest in computer graphics overseas. Hironobu Sakaguchi is the man behind the perpetual Final Fantasy series, and Yuji Horii is the brainchild of the intensely successful Dragon Quest series. Miles above the surface, they expressed mutual enthusiasm at the idea that they could, perhaps, achieve better results as co-workers. For years they were professional enemies, though not on bad terms. Siskel and Ebert were professional enemies too. Peanut Butter was once thought of as separate from Chocolate, until Reese's came and blew everyone's minds. They were excited at the idea of combining their strengths, and wanted to make a game that had never been conceived before.
When they reached the tarmac, they didn't have any solid ideas on where to take this enthusiasm. They had no clue that this would start the chain of events leading to a masterpiece. No one did. No one could have. No prospector truly knows when he is about to strike gold.
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